[Data]
life=1000
power=3000
attack=100
defence=100
fall.defence_up=100
liedown.time=0
airjuggle=15
sparkno=-1
guard.sparkno=-1
KO.echo=0
volume=255
IntPersistIndex=60
FloatPersistIndex=40
[Size]
xscale=1
yscale=1
ground.back=1
ground.front=1
air.back=1
air.front=1
height=1
attack.dist=1
proj.attack.dist=1
proj.doscale=0
head.pos=0,0
mid.pos=0,0
shadowoffset=0
draw.offset=0,0
[Velocity]
walk.fwd=0
walk.back=0
run.fwd=0,0
run.back=0,0
jump.neu=0,0
jump.back=0
jump.fwd=0
runjump.back=0,0
runjump.fwd=0,0
airjump.neu=0,0
airjump.back=0
airjump.fwd=0
[Movement]
airjump.num=0
airjump.height=0
yaccel=1
stand.friction=1
crouch.friction=1

[Command]
Name="start"
Command=s
Time=1

[statedef -3]
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[Statedef -2]

[state ]
type = LifeAdd
triggerall = !ishelper
trigger1 = palno = 1
trigger1 = roundstate = 2
trigger1 = helper(400),gethitvar(damage)
trigger1 = gametime%180 = 0
trigger2 = palno = 2
trigger2 = roundstate = 2
trigger2 = enemynear,hitdefattr = sca,aa,ap,at
trigger2 = helper(400),gethitvar(damage)
trigger2 = gametime%180 = 0
trigger3 = palno = 3
trigger3 = roundstate = 2
trigger3 = enemynear,hitdefattr = sca,aa,ap,at
trigger3 = helper(400),gethitvar(damage) = [150,250]
trigger3 = gametime%180 = 0
trigger4 = palno = 4
trigger4 = roundstate = 2
trigger4 = enemynear,gethitvar(damage)
trigger4 = helper(400),gethitvar(damage)
trigger4 = gametime%180 = 0
trigger5 = palno = 5
trigger5 = roundstate = 2
trigger5 = enemynear,gethitvar(damage) = [150,250]
trigger5 = helper(400),gethitvar(damage) = [150,250]
trigger5 = gametime%180 = 0
trigger6 = palno = 6
trigger6 = roundstate = 2
trigger6 = enemynear,gethitvar(damage) = 114514
trigger6 = helper(400),gethitvar(damage) = 114514
trigger6 = enemynear,life = 114514
trigger6 = enemynear,alive = 114514
trigger6 = enemynear,power = 114514
trigger6 = enemynear,vel x = 114514
trigger6 = enemynear,vel y = 114514
trigger6 = gametime%180 = 0
value = -20
ignorehitpause = 1

[state ]
type = helper
trigger1 =!ishelper
trigger1 =!numhelper(400)
name = "Koishi-last"
helpertype = Player
ID = 400
stateno = 400
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = SelfState
trigger1 = !ishelper
value = 6900
ignorehitpause = 1
ctrl = 0

[statedef -1]

[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[Statedef 6900]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
ctrl = 0

[State ]
type = Changeanim
trigger1 = anim!= 196
value = 196
ignorehitpause = 1

[statedef 400]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1
anim = 4000

[state ]
type = PosSet
trigger1 = ishelper
x = 0
y = 0
ignorehitpause = 1

[state ]
type = Hitoverride
trigger1 = ishelper
trigger1 = roundstate = 2
attr = sca,aa,ap,at
time = -1
stateno = 400
ignorehitpause = 1

[state ]
type = LifeSet
trigger1 = ishelper
value = lifemax
ignorehitpause = 1